Archive for November, 2010

OpenLase: open realtime laser graphics

Wednesday, November 24th, 2010

Update: see this post for hardware info and also a new GL laser simulator for those without hardware.

First of all, as I’m sure everyone knows by now, I’ve been working on hacking the Kinect and writing open drivers for it. There’s a website for the community and a Git repo with the code, and it’s working fairly nicely by now.

With that out of the way, here’s a project that I’ve been working on on-and-off for the past year or so. I’ve been interested in laser scanning and DIY laser projectors, but I couldn’t find any good open source software to drive them. Specifically, I was interested in the realtime aspect: rendering and showing dynamically generated images and responding to events, not just making and preprocessing laser shows. So I set out to write my own set of software to do real-time rendering. This was the result:


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